Lady Maria

Bloodborne Maria By OrekiGenya .

Levi Ackerman

Art of Anime - Attack on Titan - Levi by Teralilac

Tarnished

Elen Ring Art - Tarnished by ZEBES

Hyakkimaru

Art of Anime - Dororro - Hyakkimaru by shonataguemi

Jin Sakai

Ghost of Tsushima - Way of The Ghost by AgusSW

Jun 2, 2024

Elden Ring: Raging Wolf Helm Armor Set


With the release of the DLC, interest in this armor has spiked. Known as the Bloody Wolf Armor, which was worn by Vargram the Bloody Wolf, who was one of the first Tarnished to visit the Roundtable Hold, It was originally playable through the network tests and then obtainable in-game after killing Malkeith on the game's release; an update has now only made it obtainable through doing quests with NPCs at the Volcano Manor.


How to get the Raging Wolf Armor Set

Getting this armor does not require a specific starting class; no matter which class you choose, I started with Wretch as I wasn't sure which class I wanted to start with. Getting the armor requires you to get to Volcano Manor, so killing off NPC Barnahl early in the game for his legendary weapon can void your chance at getting the armor set. Additionally,  you need to complete the quests before killing Maliketh and Rykard.


Once you get to Volcano Manor, you need to speak with Lady Tanith and accept her offer to join the covenant. She will then give you a key that will open up one of the rooms. As you enter, there is a letter on the table; taking this letter will initiate quests. After obtaining the second-to-last letter from Volcano Manor, you will be sent to assist Knight Bernahl with assassinating Vargram the Raging Wolf and Errant Sorcerer Wilhelm. On successful invasion, you will receive the full Raging Wolf set. You can also kill Barnahl later to get his legendary weapon.


May 22, 2024

ELDEN RING SHADOW OF THE ERDTREE STORY TRAILER

 



The new story trailer for Shadow of the Erdtree has dropped and I have more questions than answers. The lore in Elden Ring is already massive with creators trying to explain in detail to anyone interested and there are a lot of gamers thirsty for more. 

The new Story Trailer seems to chronicles Marik's journey to godhood and the war waged by Messmer the Impaler a new protaganist in the DLC. The story seems to be pointing to Marika who is seen grabbing threads of golden light which resembles the rune arc. The narrator who is unknown reveals that this is Miquella's version of events which started with seduction and betrayal that led to a war, and then the shattering of the elden ring. 


May 13, 2024

PlayStation's Hermen Hulst and Hideaki Nishino Jointly Succeed Jim Ryan

 


Announcement by Sony Interactive Entertainment that Herman Hulst and Hideaki Nishino will both succeed Jim Ryan as CEO's. The new management structure for SIE will be effective as of June 1st 2024. Interm CEO of the studio Hiroki Totoki sent a message to all employees dated May 13th 2024.

A Message from Hiroki Totoki – A New Era at Sony Interactive Entertainment

"Effective June 1, Hideaki Nishino will be appointed CEO of SIE’s Platform Business Group, and Hermen Hulst will be appointed CEO of SIE’s Studio Business Group. Effective the same date, I will step down from my current role as interim CEO and become Chairman of SIE, in addition to my roles at SGC. Both Hermen and Nishino-san will report to me as SIE Chairman". 

Shuhei Yoshida posted on his X page about the announcement today from GamesIndustry.biz


Herman Hulst also posted on his X page today about the announcement saying:

"It’s a true privilege to be asked to lead the new Studio Business Group for Sony Interactive. I’m excited to continue working with incredibly talented teams and studios to deliver unforgettable game and entertainment experiences".
You can read the full announcment on Sony Interactive Entertainment by visiting the link below:


Apr 21, 2024

The Night Beyond the Tricornered Window


Recently, my friend and I watched an anime that popped up on my screen. The title itself peeked my interest before reading the plot, which, as a lot of anime has, supernatural elements, but it was also the style of the anime, with a crisp, more adult-looking style. The anime tells the story of Mikado, who works in a bookstore. He has a tendency to see eerie things, which, although unerving, he lived his life pretending nothing was there. Going about his daily tasks, he removes his glasses to see that very thing that has become part of his daily life: a stranger, Hiyakawa, who comes into the store, declares that it must be destiny, as the job he has come to do is none other than an exorcism of spirits.

The first episode itself peeked my interest further and was especially humorous to see how the two strangers interact with each other. Hiyakawa is an exorcist of spirits and a little odd in his manner by the way he talks, interacts, and presents himself, with little or no social boundaries. Mikado, on the other hand, has no experience in the field and unwittingly gets caught up in the exorcism that day. He has a rather emotional, susceptible response to his feelings regarding the exorcism of the spirit. Hiyakawa is not only obsessed with Mikado; he politley insists that he come work with him in exorcising ghosts, but Mikado comes to realize Hiyakawa is not all that he seems.

The story continues as they get involved with a detective in a triple homicide where three females go missing and only their body parts have been found. Hiyakawa has been asked to help in the investigation, aided by Mikado. Although the series has some romantic undertones, the anime itself focuses more on the murder mystery plot.

Written by Tomoko Yamashita, a female manga artist who published her stories from 2013 until 2020, A live-action film adaptation was released on January 22, 2021, and an anime television series adaptation by Zero-G aired from October to December 2021. Tricornored Window was her most successful series to date.


Apr 14, 2024

Rainbow Six Seige - A Mess in The Making


Rainbow Six Siege used to be our preferred place to be when it came to multiplayer games because it was unique compared to other games. Based on the novel "Tom Clancy's Rainbow Six Seige," Rainbow is about a fictional group of international counterterrorism specialist operators from all over the world. 

Although Rainbow started back in 1998, it has evolved from campaign mode to multiplayer mode, and by 2015, the game was rebooted with 20 base operators and Year 1 DLC operators: Valkyrie, Blackbeard, Caveira, Capitão, Frost, Buck, Hibana, Echo, and Recruit. The game itself pits the operators against each other in a VR simulation for training purposes. Six is a codename for Captian or Leader, as known by the introduction of Arnot and then Harry, whose job it was to recruit Rainbow operators and train them.

Toxicity through Gameplay

Rainbow was a tactical-based shooter where operators had to work together as a team to either attack or defend. There were several modes available in the beginning, which have again evolved with some improvements, but unfortunately, the major problem in the game has always been friendly fire. There are some players who simply cannot control themselves and play a game of cat and mouse by shooting and killing their own team members or ruining a game by killing the hostage. 

Ubisoft has spent years trying to fix the issue with this instead of simply taking the ability out. Their excuse is that it makes the game more realistic. Why does everything have to be realistic? Killing your own team members because you have no control over your anger is not realistic but downright toxic, hence the reason Rainbow has a bad name for toxicity. Due to this, we abandoned the game as it was simply unplayable or enjoyable because friendly fire was a daily or every other match annoyance.

Mess in the Making 

A few years later, we decided to give it another go and went back to playing, as apparently Ubisoft had made more improvements to the game. No, the friendly fire is still there, and team killing is just as prevalent as it was back then. Although annoying, we continued to play, and suddenly friendly fire, although annoying, took a back seat to what Ubisoft has done to Rainbow.

The game has newer operators and maps, and there have been some changes to the code of conduct where you can build up your reputation or standing with some rewards. Sadly, even this is broken, as the game seems to forget your reputation and standing. Still, this has improved the friendly fire problem, but not immediately, as in our first match, a guy comes in, kills the hostage, then leaves.

But that's not the real problem today, and now we have too many annoying distractions. Rainbow has evolved into Fortnite. Now, I am not judging Fornite; we play it and love it, but it's like Rainbow, another unique game that publishers are intent on destroying. Anyway, back to Rainbow, we now have a bunch of teenagers who treat it like a battle royal game and no longer work as a team but simply do their own thing.


If we go back to when Rainbow was released in 2015, you went through a training process with each operator and learned the game and how to use operators. Now people jump in dressed up as bananas and expect us to take it seriously. I get that people like cosmetics, but now we have this constant distraction that instead of playing a tactical game of 5v5 with specialist operators, we are playing battle royal with a banana (a slight exaggeration, but you get the gist). Its not the events thats the problem its using these skins post event. It's not only annoying to be distracted by ridicula skins, but it also takes away from what made the game truly great.

We are still playing Rainbow, but it's getting harder by the day to see it as what made it truly great, and it's filled with so many bugs to the point of pure annoyance. I have a lot of respect for developers, but I fear there is too much interference from the higher-ups. Ubisoft has this increadable ability to ruin what works to try and reinvent the wheel and turn it into a roadblock, and they do it with almost all of their games. They abandon what makes a game great and improve it by destroying it and turning it into something it is not and should never be. They have vision but have no idea how to implement it into their games.

End note: This is not a review but purely an opinion based on my own experience. I am not here to tell people what to play or how to play it. I'm not suggesting you stop playing either, and if you're happy playing a tactical shooter like a Battle Royal and dressing up as a Unicorn, then that's all that matters.

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